Accessibility
The design of apps, devices, materials and environments that support and enable access to content and educational activities for all learners.
Read through and add some common terms while you're on the move.
The design of apps, devices, materials and environments that support and enable access to content and educational activities for all learners.
The Digital divide refers to the distinction between those who have internet access and are able to make use of new services offered on the World Wide Web, and those who are excluded from these services.
Students participate in the primary delivery of instruction by online learning off-site and then during the school face-to-face to sessions they address the issues and questions stemming from their studies and practise what they have learned.
A word or phrase preceded by a hash sign (#), used on social media to identify messages on a specific topic.
Learning through observation and experience rather than direct instruction from a teacher.
A image, video or piece of text, often humorous in nature, which is copied and spread rapidly via social media.
Websites and applications that enable users to create and share content or to participate in social networking. Twitter is one example.
A person who sows discord online by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community such as social media sites.