Learning Media Glossary (Clive Shephard)
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SimulatorA simulator is a device used in training to reproduce the conditions of the working situation, enabling tasks to be learned and practised safely and economically. Common examples are flight and driving simulators. | |
Streaming mediaStreaming is a technology for delivering audio and video in real-time on web sites. Rather than users having to wait for large audio and video files to download before they can be played back, streaming allows playback to commence almost immediately. Streaming media solutions are provided by Microsoft (Windows Media Services), Real Systems (RealServer), Apple (Quicktime Streaming Server) and Adobe (Flash Media Server). | |